In exchange, if your victim has over half of their initial health, your antimatter damage is Y% of the base damage. ANTIMATTER: Your effective damage is reduced by X% compared to the base damage. In exchange, your targeting damage is Y% of the base damage, if over Z seconds go by without you wounding another enemy (who is still alive) by shooting. ANCHORING: Your effective damage is reduced by X% compared to the base damage. In exchange, if you shoot North, your paramagnetic damage is Y% of the base damage. Your effective damage is reduced by X% compared to the base damage. PARAMAGNETISM: An indicator shows magnetic north (different in each game). In exchange, when a victim has gone 1 second without being wounded by your shots, they receive echo damage equal to Y% of the effective damage you have done to them in the past Z seconds. ECHO: Your effective damage is reduced by X% compared to the base damage. In exchange, you receive Y% more damage when shot. BERSERKER: Your effective damage is increased by X% compared to the base damage. In exchange, your treachery damage is Y% of the base damage if you shoot an enemy in the back. TREACHEROUS: Your effective damage is reduced by X% compared to the base damage. ATTRACTOR: When you shoot and kill an enemy carrying Aleph, there is a X% chance of receiving the Aleph, instead of it falling to the ground. OVER-RELOAD: If you reload with a full clip, next will have X more rounds. AUTO-RELOAD: Reloading the weapon is X% slower, but 1 bullet is generated in the clip every Y seconds. The radar's detection radius increases by Y meters. This bonus will apply to the rest of the members of your team when you play as a Raider. BOUNTY HUNTER: You will get X% more Gold, up to a maximum of 100%. ![]() TREASURE HUNTER: You will get X% more Weapon Parts, up to a maximum of 100%. ![]() AFFILIATION: You will get X% more Talent Points, up to a maximum of 100%. AUTOMATIC: The firing rate increases by X% LETHAL: The Critical Damage multiplier is X% EFFECTIVE: The Critical Hit Probability is X% ARSENAL: The clip capacity increases by X rounds QUICK FINGERS: The reload speed increases by X% CALIBER: The base damage increases by X%
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